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But he said that randomness is being refined in an attempt to make everything in a rift useful. Senior technical designer Wyatt Cheng next talked about the greater rifts and the need for randomness to keep replayability high. In Adventure mode, the artisans will be much closer together and force the player to do less running around. The new gems will hopefully balance out the use of the other gems.Īs for hub layouts, he said that some of the hubs had the artisans spread out a bit far, especially in Act I. He said most legendary gems were in play already, but a few were incredibly popular. He said the reason for the new gems was to give players more options to change up gameplay. Two of the new gems in 2.1.2 will focus on healing (Molten Wildebeest Gizzard) and defense (Esoteric Alteration). He said changes will bring new legendary gems, new hub layouts and more of a visual variety for greater rifts. Game designer Jonny Ebbert was up next to talk about the popular adventure mode. But beware, the goblin is a bit more devious as it will deliberately lure you toward large groups of monsters, since most players choose to run headlong after them with the sole thought of extra loot. They will also offer unique icons on the minimap to alert you as to the type of goblin in play. In addition, Goblins will start in front of their portals and have a variety of giggles and expressions. And finally, the red Blood Thief will drop Blood shards … LOTS of blood shards. The green Odious Collector will drop crafting materials and plans. The white Gem Hoarder is just what the name implies: it litters gems until it is killed in an explosion of multifaceted colored gems. The gold goblin will still drop a variety of loot from gold to gems to items, but the colored ones - white, green and red - will drop specific loot. Now, the whole goblin will be a different color, and each color will determine what the goblin will drop. Previously there were four versions of the goblins and all that differentiated them was the color of their pants. Of course, what’s Diablo III without loot, and 2.1.2 will bring some changes to the popular Treasure Goblins. “Death was just the beginning,” Mosqueira said as he started the panel discussion of what’s next for the franchise.
#Patch diablo iii is already running Patch
The team, headed by game director Josh Mosqueira, was on hand at BlizzCon 2014 to detail a bunch of the changes coming in the patch and beyond. In the case of the Diablo III dev team, that means more planning for the upcoming 2.1.2 update, which will be released sometime in the near future. Patch 2.1 for Diablo III: Reaper of Souls went live in August, but there is no rest for the weary.
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Here’s a roadmap for what the D3 team is planning for the game. Diablo III: Reaper of Souls has been out for awhile, but that doesn’t mean Blizzard hasn’t been working on the game.